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Games Workshop - Warhammer 40,000 - Necrons Psychomancer

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Eternal Madness- Reroll wounds in melee. Decent enough, and makes them reliable if you’re gearing for melee. Remember a Skorpekh Lord already rerolls 1s and hits hard anyways so may not need it, despite being the archetypal unit to put it on. Zahndrekh has this, despite being rubbish in melee. He is mad though. Voidreaper- Nightbringer’s Scythe Jr, with +1 Dmg over a normal Warscythe as well as ignoring shrugs to boot. A potent melee upgrade, making them reliable at punching out characters and big elites. Replaces a Voidscythe or Warscythe, but don’t pay points for the Voidscythe to then replace it with this, that’s silly. Before we dig in, we’d like to thank Games Workshop for providing us with a preview copy of the Kill Team Shadowvaults boxed set for review purposes. Hierotek Circle Kill Teams Veil of Darkness- The classic, letting the bearer and a CORE unit within 3” redeploy elsewhere on the battlefield. An almost auto take as it has so many uses, to get out of combat, put pressure on a different segment of the battlefield, get up field and threaten a charge, or nab an objective. Transdimensional Displacement- Get Dimensional Translocation, ala the Deceiver. It’s fine, though better for the Deceiver due to his innate deployment abilities and casting 2 powers.

Our goal is to build upon and consolidate the great work already being done by other community members across various forums, reddit threads, and hobby blogs, and bring together a comprehensive library of all these useful Build Instruction booklets. One of the most exciting features of Warhammer 40,000’s newest and best-ever edition is the narrative-driven Crusade campaign system. The awesome thing is that every new codex is going to have a section dedicated to providing that faction with loads of new and wonderfully thematic options just for Crusade. We defy anyone to read this section of their codex and not immediately want to start a Crusade campaign – seriously! Speaking of the Szerakhan, they’ll be receiving their own Dynastic Code, Uncanny Artificers, which provides them with a significant edge (or three, to be precise!) in the battle. The codex even includes rules for creating your own Dynastic Code, too! Curse of the Phaeron- A VEHICLE automatically explodes. A useful tool to have if an opponent has sent melee to deal with your tanks, or to take the last wound off a Character with your Barge. Costs 3 CP on TITANIC units due to their larger, more powerful explosions. But you know who also has a 2D6” range, D6 Mortal Wound Explosion? The Silent King. And he’s not TITANIC . So woe betide anyone that kills him in combat. While the Dynastic Codes of the Necrons were mentioned in previous Kill Team publications, this is the first time they have rules associated with each of their main sub-factions. For example, if you like the idea of setting up in a strong position and blasting your opponents to pieces without having to worry about all that manoeuvring nonsense, Nihilakh is a match made in (the War of) Heaven.Annihilation Barge • Catacomb Command Barge • Doomsday Ark • Ghost Ark • Tesseract Ark • Tomb Blade • Monolith ( Doomsday Monolith) • Megalith • Obelisk • Tesseract Vault • Dias of Dominion and Triarchal Menhirs • Triarch Stalker

Navgran the Eternal - Navgran was a Cryptek in the service of the Sautekh Dynasty who was known as the High Transmuter. Leech Power – Spend a CP to let your Cryptek steal an APL from another model in your kill team, so long as that model’s APL hasn’t been negatively modified. Need to steal a point from a space marine? Done. Want to use another one of your Cryptek actions? Just do it. There’s a ton of potential uses here, especially since the operative you steal the APL from can already have been activated, essentially giving you an extra action for the turn. Cryptogeometric Adjuster- An enemy unit within 12” of the bearer at the start of their Shooting Phase can be chosen to take a -1 to Hit for the phase. A good debuff for only 15pts and flexible to be taken by any CRYPTEK , only really offset by it’s short range. Phaeron ( Szarekh • Imotekh the Stormlord) • Overlord ( Anrakyr the Traveler • Trazyn the Infinite • Nemesor Zahndrekh) • Lord ( Vargard Obyron • Lokhust Lord • Flayer King • Skorpekh Lord) • Royal Warden Gaze of Flame - Some Plasmancers choose to implant hidden weaponry within their own bodies. Many Necrons find this practice unsavoury, at best. Few, however, would question a Harbinger of Destruction to his face, particularly when that face may conceal all manner of terrifying weaponry. When in battle, the eyes of a Cryptek who has granted himself the Gaze of Flame burn with an unnatural, ghostly fire, stealing away both an assailant's speed and inducing great fear of the Cryptek.Every Cryptek conclave specialises in a particular field of techno-sorcery in one of a hundred thousand disciplines. These conclaves were originally founded to share information and expertise amongst Necron settlements from one end of the galaxy to the other, but have since become fragmented and isolated. If the number of dice in that pool is greater than or equal to the Wounds characteristic of any of the reassembling models, select one of those models to be Reanimated. A Reanimated model:

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